Castle Fight Latest Ai Map

New version 1.24 has been releaserd, big thanks to Elf_Stratigo to have collaborated with SUnus. Map is being tested, you can play it already:). 6.81b AI new map has the content to latest DotA 6.83c Ai, a. 51 (1),download map dota castle fight v1 23 (1),warcraft 3 frozen throne green td map.

Why Early Access? “Early Access was a better option than crowd-funding because it gives immediate access to players whose feedback will be helpful in developing the final product. It also helps us initially with budgeting larger development teams for the game, such as improving graphics, artificial intelligence, combat options, sound and music, or other mechanics. In the future we would like to purchase more professional software to improve upon the visuals of the game. Sitting back and marvelling at your very own custom built castle will be even more satisfying with quality graphics and lighting!” Approximately how long will this game be in Early Access?

Latest

“There are two key milestones for Early Access First is to implement combat so singleplayer becomes more enjoyable: 1/2018 – 3/2018 (duel trainings and open field battles) The second goal is to finish castle sieges (more complex AI, more unit types) 7/2018 Third part is to allow multiplayer, signaling the game leaving early access: 12/2018 (May change) We want a completed singleplayer state first before we start working on multiplayer” How is the full version planned to differ from the Early Access version? “With every patch the game will get progressively closer to the final version. At the very beginning of Early Access there will not be combat or multiplayer. Not all block pieces will be fully implemented yet and some may be of a lower quality temporary texture as visuals continue being improved. Of course optimization may not be perfect (this will be a top priority though), and not all destruction mechanics will be implemented as of yet. Free download mp3.

However, in the very beginning of Early Access you will be given access to a creative mode to begin building your dream castles, including customizable flags. Some blocks will be interactive, such as gates, shutters, or doors. Some initial destruction will be implemented: you can begin testing defensive capabilities of your castle with catapults. Note that destruction support, new blocks implementation and optimization will be first priority within the first few months!

17 September Hello, our players, we got some reports from you about some new issues. And as we have fixed them, there is no reason to not release cleaner version. Also, we are adding some extra fixes found by our testers and some new models or GUI changes as a side product of the upcoming fief simulation.

Key changes are: -fixed crash caused by trees, which appeared under water, because of terraformation. - fixed statics issue, that did not add basements to small blocks, resulted in flying structures - collider performance improvements of some platform blocks. - floors algorithm upgrade, now it is easier to place floors - house floors added - platform entry blocks added - fixed seams on rampart corner block - added triangle floors - harvester's hut added - new slider and checkbox visual (in settings and friendly mode). About This Game EARLY ACCESS IMPORTANT NOTESWe want to clarify why this game is being released in early access instead of using crowdfunding. One reason is that it introduces players to the basic mechanics of the game early on, allowing the community share ideas for improvement while the game is still being developed.

Although we are a small team, we have worked diligently on this project for almost three years and still have a long road ahead of us until we can expand our development team to speed things up. So please be patient as we continue to improve the game and add new features.

We want to deliver the final project as fast as possible, but we also want to ensure it is polished and optimized. We believe feedback from early access is the best way to ensure a quality final product.

Popular Posts