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It’s been several months since the CS4 Master Collection became available, and the focus of this follow-up review is to highlight the new features that have remained on my radar since first installing the programs. While every Adobe release features a slew of new features, I usually find that only some of those features remain completely indispensable as the novelty wears off.

Photoshop Perhaps the biggest CS4 news from a technology standpoint was Adobe’s introduction of a 64-bit (Windows only) version of Photoshop. When this news was first announced, I was very excited, since my new system runs on Vista x64 (see my feature). And yes, there is a performance difference, especially at very high resolutions. But there are several inherent problems in the way that Photoshop CS4 64-bit was implemented, and for me, those problems effectively cancel out any benefit that the 64-bit application currently provides. For starters, both versions of Photoshop are installed on a 64-bit Windows system by default.

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So twice the amount of disk space is being devoted to Photoshop in order to use the 64-bit version. And while it’s possible to install only the 64-bit version, doing so would not exactly be wise for most users. One major limitation is the lack of support for 32-bit plug-ins within 64-bit Photoshop. This means that any plug-ins that work on 32-bit Photoshop CS4 (and therefore previous versions of Photoshop) do not work within the 64-bit version.

64-bit users will therefore have to wait for plug-in developers to completely re-engineer their code before those plug-ins will work. One day, that may happen, but at the moment it seems that the Windows-based 64-bit user base is so small that most plug-in developers are not rushing to redevelop their software. While I write this article, there is a small handful of 64-bit Photoshop plug-ins available, but there seems to be a genuine lack of interest on the part of many developers to hop on that bandwagon. It probably isn’t economically feasible. For me, this poses a significant dilemma. I’ve always found that third party plug-ins, more than most of Adobe’s native filters, tend to be RAM/CPU hungry beasts, especially when operating at higher resolutions.

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64-bit versions would allow those operations to be performed at much higher resolutions without running out of accessible memory. But since those are not yet available, Photoshop CS4 64-bit seems like more of a proof of concept than a full replacement for 32-bit Photoshop.

Beyond the lack of third-party support, Photoshop CS4 64-bit has some native annoyances that also make me reluctant to ever run the executable. The application lives in a different “Program Files” folder than the rest of the Adobe CS4 applications, and inexplicably fails to share the same preferences and presets as the 32-bit version of Photoshop. Workspaces, brushes, actions, preferences, and other user interface options are stored in a completely separate compartment, and so the two applications have to be managed separately. This becomes especially annoying with CS4’s strange handling of fonts under Windows Vista x64. For some extremely weird reason, CS4 applications running on a 64-bit operating system are incapable of loading Type 1 fonts installed in Windows. TrueType and OpenType fonts have no issues at all, but the Adobe Type 1 format is ignored altogether.

How strange is it that an Adobe application cannot play nice with an Adobe file format? There is, however, a workaround: Type 1 fonts need to be installed to the “ C: Program Files (x86) Common Files Adobe Fonts” folder to be read by CS4 applications. And fortunately, through experimentation, I found that shortcuts work just as well, so the original font files can be kept where they are. This hurdle completely nullifies the functionality of a font management tool like Extensis Suitcase when it involves Type 1 fonts. And, to make matters worse, the 64-bit version of Photoshop does not use the same Common Files directory, and Type 1 fonts need to be installed in yet another location to be recognized in 64-bit mode.

For some, all of this might not get in the way, but for me, all of these difficulties end up adding back the time I’d save with Photoshop 64-bit’s enhanced processing performance. On the plus side, however, Photoshop CS4’s use of OpenGL hardware acceleration helps significantly with application performance. Without hardware acceleration, previous versions of Photoshop would often choke up during the simplest of operations, such as while scrolling around a zoomed-in, high resolution file. This is because Photoshop had to use RAM and swap file space to store the parts of the image that were in view, and each time the view was altered, RAM and hard disk use would spike, reducing performance. Now that the GPU is involved, Photoshop can offload the display burden to the video card, saving the RAM and swap space for more intensive operations. It’s also clear that Photoshop CS4’s hardware acceleration makes use of low-resolution proxies when performing pans and zooms, helping the application to feel responsive even as it catches up to the user’s input in the background.

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